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Posted (edited)

Nice and a great job about iconography. More interesting for the history of art then for the video aspects.

I am not such enthusiast as most of you seems to be, because "morphing" is considered an old FX, among special effects. Lots of similar and more interesting stuff in the so called "video art" of the late twenty years.

It's cool being the "Chuck Nessa" of the situation sometimes. :g

Edited by porcy62
Posted

Yes, but wouldn't you agree that "old" isn't necessarily bad? I think it is used to great effect here. If you are going to morph something, morph hundreds of years of portraits within minutes. It seems that all of this work for a youtube post is, well, a lot of work...

Posted (edited)

Yes, but wouldn't you agree that "old" isn't necessarily bad? I think it is used to great effect here. If you are going to morph something, morph hundreds of years of portraits within minutes. It seems that all of this work for a youtube post is, well, a lot of work...

Yep, for a youtube post is a lot of work, and yes, "old" isn't necessary bad, but...

The thing I appreciate more, having a degree in History of Art, is that, commonly, painters were working more on the previous paintings, aka painted women, then to real woman/model. The choice of paintings is perfect for a iconographic study.

In other words, I would use it as tool in a History of Art class for this purpose.

If I were in a Film/Video Editing class, I wouldn't show it to my students.

BTW the morph and the music are out of sincronization, IMHO.

Edited by porcy62
Posted

But everything is out of synch on youtube. I see where you are coming from though. Still, one hell of an undertaking to sequence these paintings. I don't know what goes into morphing, or most visual FX, but I can imagine it is more work than it is usually worth.

Posted (edited)

But everything is out of synch on youtube. I see where you are coming from though. Still, one hell of an undertaking to sequence these paintings. I don't know what goes into morphing, or most visual FX, but I can imagine it is more work than it is usually worth.

Talking about visual FX, I don't know the consumer's stuff, but in professional one, morphing is hugely improved and simplyfied in the last years. Basically for the web low resolution the sofware does almost everything for itself, when you decide few parameters: speed, smoothness, anchor points, ecc. The more complex is the morphing program, more parameters you have: like lighting, shadows, ecc, but we are talking of 3D professional sofware, (the first software strong enough for film resolution is the one used in TERMINATOR 2, AFIK, in fact they basically wrote the movie for it). It was the same when they putted out a good special FX for fire. A lot of movies about firemens, BACKDRAFT comes to my mind, and much more explosions in action movies.

This is a simple static 2D FX, so not really complex as you could imagine. For me the biggest work in this video would be to gather and resize all the paintings, chose the more suitable. More a job of an art's expert then of computer wizard. And yes, a great job.

Edited by porcy62

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